This is for a ps1 style JRPG, called The Last Laureate, built on a custom engine. It's a small-scale indie project, currently under early works. I'm basically doing some proposals on visuals whenever I have spare time.
I was tasked with creating the environment & character art (and style). I opted for a old Final Fantasy-coded look without stepping too far into a ripoff. The character is a 1000 polygons with one 128x128 texture sheet. Everything done in Blender, character's texture was painted using Ucupaint. The rugged tree in the scene is a bonsai tree from an old asset pack I've bought, which I then modified into a rugged seaside tree. Environment is a static render and I haven't looked up the stats for it.
Uploaded the character into Sketchfab for further inspection.