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Voltage High Society - World Level Design

From June of 2022 to June of 2026, I have worked as a level designer for a retro-style melee-focused fps game. The levels are built around lightweight metroidvania structure, where you find abilities and unlock the next set route.

~7 hours of gameplay with 42 different areas to discover, each having to read unique.

I've carried the whole discipline through and through, including blockouts, assets, audio, scripting, combat design, effects, etc. The game was released through a 4-year Early Access, where a lot of the playtesting and feedback was carried out by the players. This meant that for the four year period I gathered and analyzed the player behavior and feedback, and released updates and fixes based on the data.

The aesthetics are pseudo-retro, with the limitation of no dynamic lights, really short drawing distances, and low-fi techniques.